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When you’re gearing up to punch through ARC metal, it’s tempting to chase light, snappy guns and call it “smart.” Then you run into a Bastion, dump a mag, and realise you brought a peashooter to a wrecking job. If you’re sorting your stash or shopping for ARC Raiders Items, think less about sprint speed and more about what actually ends fights before your ammo bag’s empty.
Why light builds feel good until they don’t Light weapons can be fine for roaming and swatting the small stuff, sure. But ARCs don’t care about your clean movement if your rounds can’t crack their plates. You’ll notice it fast: you’re landing shots, you’re playing “safe,” and the health bar barely moves. Meanwhile, the longer a heavy unit stays up, the uglier the fight gets. More rockets. More adds. More chances for another squad to hear the chaos and roll in. In practice, “efficient” means fewer reloads and fewer seconds exposed, not shaving a bit of weight off your kit.
Two workhorses that actually solve problems The Renegade earns its reputation because it’s straightforward. It hits hard, stays accurate, and doesn’t force you into a weird rhythm. When you’re under pressure, that matters. You can keep your crosshair where it needs to be and take the shots that count, instead of wrestling recoil while a Rocketeer lines you up. The Anvil is the other side of the coin. It’s not cute, it’s not subtle, it just deletes chunks of durability. If you’re the type who’d rather end the threat than dance around it, the Anvil fits that mindset.
Good backups, plus the trap people keep falling for If you can’t get your hands on the top options every raid, don’t panic. The Hull Cracker is a solid answer when armour is the whole problem; it’s made for taking something tough and making it manageable. Betina can also carry a run when you want strong performance without feeling locked into one “perfect” gun. Just don’t get too confident with the Venator for heavy targets. It can feel OK in regular fights, but against the real bruisers it tends to drag the encounter out, and drawn-out encounters are where raids go sideways.
The cleanest rule is simple: bring a gun that ends ARC fights quickly, then build the rest of your loadout around staying alive long enough to use it. If you do that, you’ll waste fewer meds, lose fewer kits, and you’ll start extracting with loot instead of excuses—especially once you’ve matched your weapon choice with the right ARC Raiders gear for the route you’re running.U4GM delivers powerful ARC Raiders items to boost your readiness for raids, ambushes, and elite threats.
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